Shane
Shane
Re-entering states is definitely a useful thing to be able to do, having this functionality back in some form would be really great to see.
I think also some more care should be given to changing things as fundamental as this without soliciting at least some feedback on how it's being used. I know everything...
I think that if all that comes out of this is an official example that works as Peer-to-Peer and Dedicated Servers, that would be incredibly beneficial to the community, just...
Some follow up on the `despawn` and `log_components` changes - they can't continue to take `&mut self` because `add` will consume it, so it's really a question of whether or...
While there's a sec waiting for this to get some more eyes on it, I realized I messed up the commit with a merge in there that didn't need to...
@hymm from a cursory look at `Commands` they seem to already be inconsistent. Nothing in `Commands` can be chained right now (eg. nothing returns either Self or &mut Self). Is...
@ThomasAlban that's how it works currently. If you look at the Issue this PR references, the problem I've run into with that approach is when the `EntityCommands` are created inside...
@JMS55 @janhohenheim I've added the `insert_if` and `try_insert_if`. I made the condition passed in a `FnOnce` in case that's useful. It's a little awkward with the existing `insert_if_new` methods but...
@janhohenheim I updated those docs and also updated some of the affected code to use the new `insert_if` where I could. The one downside this has is whatever thing you're...
It looks like `_current_rotation` is set to `global_rotation` in `_ready` so I'm not sure when, if ever they would be different.