Luke Usher
Luke Usher
In order to allow easier updates when using an alternative toolchain, for example, using Linux with the gendev script, I think it would be much more convenient if the SGDK...
Alter Echo is known to hang a few frames in to game-play, unless this register is implemented. NV_PCRTC_RASTER probably isn't the correct name, but it's used by the DirectX function...
This implements preliminary support of the ZX Spectrum 48k and ZX Spectrum 128 computers into higan. This core should run most ZX Spectrum games without issues but may struggle with...
This allows compiling with ease on any supported platform, now requiring zero external dependencies. This came about after having trouble compiling on Windows due to the MSVC project using a...
This uses the SDL_GameController API to implement support for game controllers. Any controller supported by SDL should now work out of the box; giving a pool of hundreds, if not...
Currently ares is only compiled as a binary for Windows and macOS; Linux users are expected to compile from source, or to use third party maintained packages via Flatpak or...
Sometimes when booting a game from SegaBoot, the Media Board partially disconnects, causing the game to fail to read the media board serial number. The game still run as expected,...
Running games/software are able to query the version information correctly, but SEGABOOT always reports the Qc/Sc firmware versions incorrectly. Investigate and resolve.
Currently, the JVS I/O board emulation uses a hard-coded mapping of buttons. This needs to be made user-configurable. The JVS I/O board we currently implement has the following inputs: 1....
Media Board works as expected for the most-part, but when running a 'Media Board Test' via the Chihiro Test Menu, the process hangs. TEST OK/SUCCESS is reported by our MediaBoard...