Lukaswbrr
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2
issues of
Lukaswbrr
In the else statement, input_state uses ispressed instead of is_pressed, causing a error ```gdscript func is_just_released(input: StringName, device: int = DEVICE_KBM_JOY1) -> bool: match _get_input_state(input, device): var input_state: if Engine.is_in_physics_frame():...
bug
This fixes the configuration warning in the hit state manager where it doesn't trigger the warning when there is no hit state as a child. ## Before the changes ![Captura...