Results 8 comments of Luca Duran

> Hi, thank you. It should be possible, but it takes some time to implement this. I'm a programmer as well. I could be interested in implementing this myself, however,...

Hey @bjorn thanks for the feedback, I've been working on other stuff, I can do a little work on this here and there if no one wants to take over....

Hey @bjorn So I think I'm going to try and add in the tile per layer support (if no one else is going to try it), but there are a...

Here's a the pull request: #1422 I spent some time on documenting what I've done so it's easier to continue!

@Gr33nbl00d Here's my PR for it: #1422 Once I have more time, I'll be updating it since my edits' pretty messed up right now. I'm currently working on a project...

@Gr33nbl00d #1422 is my fork which already has tile size per layer. It's just a little buggy, but I use it just fine. Try it out when you get the...

@vnen Going off what @aaronfranke mentioned, adding `!` to Godot 4.0 would break backwards compatibility more than I think is warranted. I think most projects assume that the base types...

> Typing's users want a fully typed environment, currently we have 2 bigs problems that make impossible to have a fully typed project: > > - No nullable solution, in...