Michael Schmitz
Michael Schmitz
The 3.0 pre-release is also not working with my system but I've better luck with the 2.1.1, which works fine with SteamVR 1.20.4.
Is there a chane to get a fix for the game?
4.3RC1 with gl_comp (Test1/Test2) => 20 fps / 100 fps 4.3RC1 with mobile (Test1/Test2) => 22 fps / 60 fps 4.2.2 with gl_comp (Test1/Test2) => 35 fps / 120 fps...
About the project settings / maybe also helpful: I created a new project, used as much as possible to default. I only changed - OpenXR activated, Shader activated - Reference...
> So only Test1 has any significant difference between cases I'd say Test2 with 4.3/4.2.2 and gl_comp has also significant difference, but it's not directly visible, because it's capped to...
Is it correct that down scaling actually worsens performance? I added: get_viewport().scaling_3d_mode = Viewport.SCALING_3D_MODE_FSR get_viewport().scaling_3d_scale = 0.85 Test2 has around 86 fps instead of ~100 fps with BILINEAR with 1.0....
It's onlky a problem if you want to check the id, so I think it's a small bug and could be fixed very easy IMHO. In my home assistant is...