Results 22 comments of Luca3317

Have you made sure it works fine without the TMPAnimator component? Also can you give me the full callstack of the error?

Hmmm I see. IIRC I didnt have this problem with sprite animations which also create submeshes. Can you share your project files? If you dont want to do that, just...

Couldnt repro the issue, seems to work fine for me ![Image](https://github.com/user-attachments/assets/8632572b-06c0-4e6c-b3e2-e557d16c10db) Tested in 6 and 2022.3.20 which is the closest version to yours ive had installed. Are you enabling/disabling some...

Oof totally forgot about this sorry. Will take a look next chance I get.

Hey so Id probably have some time over the weekend to check this out. I just took a quick look at the project and two things: - Is there some...

Hi, thanks for the bug report. The TestScene in the Tests folder is not meant to be opened manually; it's just a scene that can be reused for TMPEffect's unit...

> Click on the plus icon to add an animation. By that do you mean open up the DefaultAnimationDatabase asset and add an animation to the BasicAnimationDatabase entry? If so,...

> I thought that this list is a way to apply animations, but after reading the full documentation I think it is a definition of animations to be used. Yeah,...