Lou Bernardi
Lou Bernardi
**Description** As visible in the referenced commit below, the GPTQ authors published some improvements to the quantization and those changes are now in QWOP's implementation. I imagine some testing is...
@dfranx the repo hasn't seen a commit in over 2 years. For the project to stay alive and evolve, it needs maintenance. Consider adding active members as community maintainers to...
WIP, not yet tested. This PR aims to add the ability to supply a "type" of animation as well as a Vector2 rather than the entire animation name, as an...
Hey Alex, I wanted to be able to run some animations during cutscene dialogue and couldn't find a way to limit an action to a single repetition. This was my...
Would be very practical to be able to query a function in the add-on using: 1. A Vector2 (i.e. (0,1) down (1,0) right (0,-1) up (-1,0) left) for direction 2....
Sanderfrenken's sprite sheet tool added new default animations. While they are missing most clothing articles, weapons, etc. they should eventually fill in. We should add support for these new animations....
Hi there, On my ultrawide the css doesn't quite work correctly:  If I make the window half-screen, it works as (I imagine is) intended:  Thanks for the excellent...
Working on adjusting my code to the refactor right now, running into this odd case:  Whereas before it was simply LPC.LoadAnimations(). For people who implement the add-on like I...
# Performance Suggestion: Optimize `auto-encode`/`crf-search` for iterative VMAF fallback using proactive cache analysis Hey Alex, thanks for the awesome tool. It's been a godsend for my project to free up...