Matt Hoffman
Matt Hoffman
Have you had a look at it in our [J3D Model Viewer?](https://github.com/LordNed/J3D-Model-Viewer) Nintendo often uses textures to control effects, but they can also set up to 8 color values when...
Yeah I'm certainly not good enough at shaders to figure out a way to bake anything into a resulting texture due to the complexity involved in rendering GC models (ie:...
I feel like the software shouldn't crash when loading a malformed wrkDir, but I don't feel like we should try to handle various cases of why it's wrong. The wrkDir...
Should I even be concerned that it crashes when they mess with an editor-generated folder structure?
Hey, Thanks for the PR/Issue! :D Do you happen to have any idea why Nintendo has string hashes in either RARC or BMD/BDL? I've been notified by other devs that...
The reason that we decided to call them "Worldspaces" is that there's three levels of organization in the Windwaker File Formats. Room Stage "Worldspace". The engine itself only seems to...
It is highly unlikely that whatever you're trying to do with this software that it actually does what you want. This was written before someone pointed out that BFRES isn't...
Try removing the line about FTEXMuck in the .sln file, I don't think it's actually needed to build this, though I didn't have time to try it.
I don't see much point in adding Yaz0 compression. The game can load uncompressed archives, though if you are replacing an archive that was originally compressed then you will have...