Lars Longor K

Results 10 comments of Lars Longor K

How about [railroad diagrams](https://en.wikipedia.org/wiki/Syntax_diagram)?

List of links from the subreddits ol' wiki: - http://0fps.wordpress.com/2012/01/14/an-analysis-of-minecraft-like-engines/ - http://alexstv.com/index.php/posts/unity-voxel-block-tutorial - http://dwarffortresswiki.org/index.php/v0.31:Pressure - http://dwarffortresswiki.org/index.php/v0.31:Water - http://forum.unity3d.com/threads/63149-After-playing-minecraft... - http://hub.jmonkeyengine.org/t/cubes-a-block-world-framework-update-preview/25002 - http://kodierer.blogspot.com/2009/05/oscar-algorithm-silverlight-real-time.html - http://mc.kev009.com/Main_Page - http://mc.kev009.com/Protocol - http://ngildea.blogspot.co.uk/2015/03/engine-overview.html - http://optifog.blogspot.com/2011/08/understanding-minecraft-performance.html...

All existing links have been written into `content/wiki/references.toml` with bf86f31d129171832c94d83b5fac105d338f577e ... still needs some cleaning!

> I don't know to which extent it falls under the category "voxel resources" but: > > * [Cubzh](https://cu.bzh) is an open-source voxel game engine (currently being open-sourced to its...

Wrote `Types of Noise` with commit 7ff6d1b683c9c15120ab11a037470d26a5110261.

Wrote `Palette Compression` with commit 526b64bb8805289f0b202b2fe81288c22ef70f0c.

Added `Community` page with d08dccf16758d583b4bad67785d69bddd8d5266b and 69d6880c1343f55706dbab13347c756ae4a1e593

LWJGL is not a graphics programming library by itself, only providing bindings to some (bgfx & NanoVG), so this ain't the right spot for it. 🤔

I am aware of that, but that still doesn't make it a *rendering abstraction*; as the article currently says: > If you find the previously mentioned APIs too burdensome or...

Right after the current list of OpenGL / Vulkan / DirectX seems right? It might make sense to expand each of the above items into a (very) long list of...