Frostchi
Frostchi
For a better encryption example, see my example at : https://github.com/imerzan/CryptoLocker/blob/master/IOWorker.cs Of course mine isn't meant to be reversed, or used to ransom, but the concept of encryption is more...
@mattleibow [skiasharp-bug-example-master.zip](https://github.com/mono/SkiaSharp/files/9316201/skiasharp-bug-example-master.zip) Here is a small repro, contains a good sized Bitmap I turned off VSync to better demonstrate the frames per second differences when uncapped. Most apparent when the...
> I am wondering if it is actually this change in 82: > > > Removed drawBitmap and related functions from SkDevice; all public drawBitmap functions on SkCanvas automatically wrap ...
> What changes did you make to get that sweet sweet speed back? Just using SkImage? I ended up just making my SKBitmaps immutable :) worked perfectly per the referenced...
Yeah, I'm not sure what broke this in the last release, but it broke hard.
Trying to use net48 causes the majority of my program to break (it complains I can't use the C#8 and later features). Not sure if this is considered a _great_...
I would really like to see this :) I'm implementing this code personally in the meantime.
Was testing this out, and it seemed to be considerably slower than using SKGLControl natively in WinForms. I was getting around ~15-16 FPS, and if I got lucky/adjusted some settings,...
Yeah, functionally this is good (no crosstalk). There's a bit of latency in the drawing from what I could tell too, when I would measure the time between changing a...
I will see about trying that. Sorry when you say crosstalk is this another name for the 'airspace' issues where the GL Control is stuck on top of other controls?...