Lorenz
Lorenz
I have the same issue. Any custom or standard material2d causes flickering. Sprites work. Running Wayland on Arch. cargo 1.75.0 bevy 0.12.1 ```bash 2024-02-02T20:35:43.139661Z ERROR log: XDG Settings Portal did...
So far I can confirm, that this bug only happens on the GL Backend. Switching to vulkan makes this disappear. ```bash WGPU_BACKEND=vulkan cargo run --features wayland --example 2d_shapes ```
Sure, i can see this being useful. Go for it
The code is part of my particle Editor. Using the Feature, causes the unwanted offset behavior and prevents zooming. I solved this with work around. By not using the egui...
Interesting, this is a system/command order Problem. The example code provided, does not replicate the crash for me (Linux). There are several Solutions. 1.) Despawn 1 frame later by adding...
You may want to add the `BevySprityPlugin` to your app. Old name, I should rename it to `BevyAsepriteUltraPlugin`
I am conflicted. Most of them are fine. `Aseprite` Asset should not be clone by design, unless someone can provide a really good reason why you should have 2 sources...
This needs an example before merging
That's a lot of change. I have to get back into Godot to give it a run first. May take some time.
Sorry, forgot about it. I gave it a run, seems to still work. Couldn't get the Debugger split to work, but to be fair, couldn't make it work on the...