Lokito23
Lokito23
This is a duplicate issue to #484, though seeing as this issue describes it better, I'd suggest making this the main issue.
As to how to implement it, you would have to save the yaw angle that the camera was in before using the flick stick, ~~and then adding the angle of...
Thinking about it, you would also need the current yaw angle of the camera, for calculating the difference between the original, as `player.turn()` is an additive function. It would result...
Seems like I got the new implementation working, still needs testing though.
For now, adding the support in order to be able to play locally stored music seems to be the best idea. As for online music, I highly doubt there's many...
> I think this is best addressed after [#92](https://github.com/nix-community/nh/pull/92). True, adding support for other priviledge escalation programs is important. After that, the implementation to fix this issue could be discussed.
I'm guessing with RWS you are reffering to the sensitivity of the gyro? As for the flick stick going only in 4 directions, this is already trying to be addressed...
For the smoothing of the flick stick animation, making the `Animation.of` value in [this area of the code](https://github.com/isXander/Controlify/blob/37dcf02784a9a96e6cc027d8ff400b176683dbcc/src/main/java/dev/isxander/controlify/ingame/InGameInputHandler.java#L402-L405) customizable might help making it faster or slower, since it's the duration...
I would prefer if when turning the Animation timer into 1 it displayed "None" or something akin to that, but I do not know how to implement that.
I can't seem to find a way to get the camera's yaw. I'm guessing it would be within the `minecraft.player` class, but I can't seem to find where. Or it...