Logodaedalus

Results 8 comments of Logodaedalus

Just to be 100% sure, is it expected behavior that this happens if you have Team Create enabled for people to edit the workspace to move models around etc, but...

Huh weird...so I found it on line 88 of Ink.Build.cs (maybe the file's generated?) and it does indeed say PrecompileForTargets = PrecompileTargetsType.Any so I'm really confused what should happen at...

We'd also basically need to refactor Character.js:getBestSpeaker() because that's got a bunch of kludges in that currently are called on every fragment, and essentially (AFAIK) always returns the first character...

I suspect something in processWishlistSettings() is going awry, since that's where stuff gets deleted.

This prevents people from being able to go through scenes repeatedly from the main menu without refreshing the browser (although scene-to-scene transitions are still fine).

It's tempting to add some sort of failsafe in here that just shows all the avatars that a given fragment involves, but I think there are too many edge cases....

one display file is ~1300 lines, the other is ~250. Might also think about re-balancing functions between the two files, in order to make it more extensible. Ideally, the separation...

Can't ship with shimmer wishlists unless this is implemented!