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2D rendering libraries for Rust and FlowBetween

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Is there still a need for multiple backends, when wgpu uses all of them under the hood?

The code format in this repo doesn't work well with rustfmt, what makes contributing harder and potentially may lead to git conflicts. If you don't mind, I could provide a...

Not an issue, but wasn't sure how to communicate with you: Is there any use case/demo where this compiles to WASM? This is a fantastic library and I would be...

I wasn't able to run the examples in this repo until I installed these dependencies (ubuntu 22.04): ``` sudo apt-get install libgbm-dev libglfw3-dev libgles2-mesa-dev ```

I'm working through the "Getting Started" guide and have only got this far: ```rust // ./src/main.rs use flo_draw::*; use flo_draw::canvas::*; fn main() { with_2d_graphics(|| { let canvas = create_canvas_window("Hello, world!");...

Hi, I'm encountering what seems to be a slight memory leak (?) with flo_draw = "0.3.1" and flo_canvas = "0.3.1"). I'm trying to do a simple animation by looping the...

This is quite a mess right now and nowhere near ready, but making a PR in case you have an opinion on the matter :) (Plus, surprisingly, it does seem...

When using `center_region` to fit a logical canvas region to the window, the canvas only scales vertically to fit the window. If the window is made wider than the canvas...