Lizard-Of-Oz
Lizard-Of-Oz
Right now there's no way to give Spy a custom model as a disguise. Instead of a straightforward solution (a hypothetical `SetCustomDisguiseModelWithClassAnimations` function) I suggest the ability to set how...
Maps and gamemodes which introduce new playable characters (such as VS Saxton Hale) use `voice pitch scale` attribute set to `0` to silence the voice lines of the underlying class...
Once the compile is done, the program triggers the default "asterisk" windows notification sound. As a huge music fan, I wish there'd be an option to disable the sound for...
When browsing through materials and models, it's hard to distinguish between the game's own assets and custom assets you've installed. I propose to give custom assets a highlight border as...
Hello. My mod [Inventorio](https://github.com/Lizard-Of-Oz/Inventorio) creates additional slots, but Trinkets hand and offhand slots occupy the same position. Moving Inventorio slots isn't really an option, but if there'd be a way...
**Problem:** `SetScriptOverlayMaterial` is an important tool for making custom maps and gamemodes. However, having only one overlay (two if we count r_screenoverlay) is rather limiting. With more than 1 element...
**Problem:** both `r_screenoverlay` and `SetScriptOverlayMaterial` overlays are effected by HDR and it appears that there's no vmt parameter that would make an overlay material immune to HDR. For reference, VGUI...
it's possible to attach an entity to the player's camera by attaching it to the viewmodel entity. It also makes it invisible to other players. This almost works as an...
"Deal 1000 damage" contract awards points every time you deal _any_ damage. Also, while we're at it, as the map author, I'd like to request to lower the damage quota...