Thomas Kowaliczek-Schmer
Thomas Kowaliczek-Schmer
Maybe fork it?: Because last upstream update on this modul is 5 years ago. We have own changes to it. We could add .format to it (https://github.com/unknown-horizons/unknown-horizons/pull/2685)
Based on this: https://github.com/unknown-horizons/unknown-horizons/issues/1411 On that "Buildings it must be changed: Fields: Alvearies Cattle Run Pigsty Sugar Field Tobacco Field Vineyard Buildings: Bakery Blender Boat Builder Brickyard Butchery Charcoal Burning...
At the moment its not so easy making lan games. See: https://github.com/unknown-horizons/unknown-horizons/wiki/FAQ It would be nice when lan game could be started from ingame.
Is maybe an iOS version of the app planned?
### Details about the problem Tray Applet is not visible on KDE Plasma Wayland ### Operating System / Desktop Environment / Version(s) Manjaro KDE Wayland with OpenRazer 3.2.0 and polychromatic...
On the fifengine based we had something like this: 
We need to port the translations from the old repo to the new one. That we can archive the old repo and change weblate to the new repo.
- [x] Implement Ships (click to move) #13 - [ ] Add Ingame GUI - [ ] Add Warehouse #14
Our first Building should be an Warehouse that could be build from the Ship when there are enough resources. Only one Warehouse could be build per island of an player....