MichiRecRoom
MichiRecRoom
@zesterer Apologies for the bump after two weeks, but I'm curious. > I'll look into this a little more to see if it's possible. If it turns out not to...
@philsturgeon Although I've never written anything of a specification before (aside from some notes in Notepad), I think I could give it a shot. It doesn't sound too hard, considering...
@karenetheridge Apologies for taking so long to respond, but are you suggesting I should create (and edit appropriately) the v3.2 schema folder? Or is that simply a note for whomever...
Hi! I don't have too much of a use case, but I thought I'd throw my thoughts out there for you to hear. I'm wanting to write my own bindings...
> Is there anything you need from `godot_singleton_init` that isn't covered by this? Not really. Thank you for the suggestion, by the way! However, thinking about it, it feels like...
~~So wait, I'm not sure I understand. Does this instantiate a class every time the related event happens, letting it do its thing as effectively its own little mini-session, then...
If I may, I'd like to suggest some examples I'd like to see. - **Proc prefix handler** -- While it wouldn't be too hard to understand the instructions given for...
I just came across this issue, because my procedural macro was panicking for some unknown reason. Here's the code I was using: ```rust /// Applies the specified bounds to all...
If this is implemented, I'd like to ask that it be made optional -- and it should probably default to off. Personally, I use the follow button as a sort...
> * Windows Store (UWP). I thought Godot already supported UWP? Or is there something I've missed?