Leonidius20

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@Creeperface01 What do you mean?

@SupremeMortal @Creeperface01 What is missing from the light implementation?

@Creeperface01 @SupremeMortal yeah, I know that it's the skylight, i meant what exactly is wrong with it? It seems to me that the reading of the light map from the...

Alright, I think I found it, it is Level.updateBlockSkyLight() that is not implemented. https://github.com/NukkitX/Nukkit/blob/f82b9b7c389ff1cdb1f617d19239ee1b7e263e27/src/main/java/cn/nukkit/level/Level.java#L1494 We probably could copy logic from here https://github.com/pmmp/PocketMine-MP/blob/b788982d6000aff12182d4e3d726153581c5420c/src/pocketmine/level/Level.php#L1512

sensors' power output seems to be correct now, but I'm not sure about skylight levels (for example, when I place a block on top of a sensor sensor's skylight value...

There is also a problem with my implementation of BaseFullChunk.populateSkyLight(). Non-exposed blocks have a value of 15 while exposed ones have a value of 0.

The problem is that getHeldItemSlot() returns -1 if the slot is empty and I can't understand why.

Thank you for reporting this issue! I've created a new release, version 0.0.2, which displays more descriptive error messages. Could you please download the new version (from the Releases section...

It seems that this issue is caused by the fact that the Spotify API key I'm using is in "development" mode, which, as I've now realized, requires each user to...

> Hi! Would it be possible to allow users to use their own key? > > That way, people would be able to use the app even if your key...