LennartJohansen
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LennartJohansen
Looks like the passthrough functionality is not available when using CompositorLayers and Metal shaders. You have to use RealityView to get a proper mixed mode with passthrough. I guess the...
@andywiecko A NativeTriangulator would be great. Did you profile performance of float vs double in the triangulation? Would be interesting to know. I usually expect a bigger gain than it...