LemonInTheDark

Results 15 issues of LemonInTheDark

## About The Pull Request I've reworked multiz. This was done because our current implementation of multiz flattens planes down into just the openspace plane. This breaks any effects we...

Sprites
Merge Conflict
Fix
Administration
Refactor
UI
Config Update
GitHub

## Round ID: N/A ## Testmerges: See above ## Reproduction: Ethereal hair color is no longer properly overrided by their glow, and is instead tied to the hair color they...

Bug

## About The Pull Request So we have this overlay queuing system right? It's built with the assumption that the "add to overlay list" operation is real expensive, and is...

Removal

## About The Pull Request We make the assumption that a turf's heat capacity will never be 0. This is safe because we've got an override of /datum/gas_mixture for turfs...

## About The Pull Request A: Mineral doors no longer take 6 SECONDS to open if you bump anything beforehand. Holy shit why would you do this. B: Airlocks no...

Balance
Fix
Stale

## About The Pull Request Micros lighting objects, and their creation We save a good bit of time by not walking space turfs adjacent to new objects. We also save...

Stale
Config Update

## About The Pull Request Timber changed the args to this signal in cbc6f35f54558c438b92c7557ef450dc426c3b7c, and didn't update my code. Damn you timber. Thanks to that bro in coderbus who told...

Fix

## About The Pull Request I was looking at screenshots of the game and realized we had a lot of light sources that were really... flat. Medium intensity, not colored...

Feature
Stale

## About The Pull Request Alright so right now about 10% of SSinput is spent JUST updating the bounds of movable lights. This is stupid. We could in theory make...

## About The Pull Request Ok so like, side map right? It makes things higher up in the world render above things lower down in the world. Most of the...

Fix
GitHub
Map Edit