LemonInTheDark
LemonInTheDark
## About The Pull Request I've reworked multiz. This was done because our current implementation of multiz flattens planes down into just the openspace plane. This breaks any effects we...
## Round ID: N/A ## Testmerges: See above ## Reproduction: Ethereal hair color is no longer properly overrided by their glow, and is instead tied to the hair color they...
## About The Pull Request So we have this overlay queuing system right? It's built with the assumption that the "add to overlay list" operation is real expensive, and is...
## About The Pull Request We make the assumption that a turf's heat capacity will never be 0. This is safe because we've got an override of /datum/gas_mixture for turfs...
## About The Pull Request A: Mineral doors no longer take 6 SECONDS to open if you bump anything beforehand. Holy shit why would you do this. B: Airlocks no...
## About The Pull Request Micros lighting objects, and their creation We save a good bit of time by not walking space turfs adjacent to new objects. We also save...
## About The Pull Request Timber changed the args to this signal in cbc6f35f54558c438b92c7557ef450dc426c3b7c, and didn't update my code. Damn you timber. Thanks to that bro in coderbus who told...
## About The Pull Request I was looking at screenshots of the game and realized we had a lot of light sources that were really... flat. Medium intensity, not colored...
## About The Pull Request Alright so right now about 10% of SSinput is spent JUST updating the bounds of movable lights. This is stupid. We could in theory make...
## About The Pull Request Ok so like, side map right? It makes things higher up in the world render above things lower down in the world. Most of the...