Leeksov
Leeksov
i'm add this to makefile: $(TWEAK_NAME)_OBJ_FILES = $(KITTYMEMORY_PATH)/Deps/Keystone/libs-ios/$(THEOS_CURRENT_ARCH)/libkeystone.a and after it get this: make[3]: *** No rule to make target '/KittyMemory/Deps/Keystone/libs-ios/arm64/libkeystone.a', needed by '/home/leeksov/carxstreet/.theos/obj/arm64/carxstreet.dylib'. Stop. make[3]: *** Waiting for unfinished...
I corrected the previous error by writing this: $(TWEAK_NAME)_OBJ_FILES = KittyMemory/Deps/Keystone/libs-ios/$(THEOS_CURRENT_ARCH)/libkeystone.a But again I got a new one: Undefined symbols for architecture arm64e: "__ZN11KittyMemory18getAbsoluteAddressEPKcm", referenced from: __Z13getRealOffsety in Tweak.xm.7d0af127.o "__ZN11MemoryPatch13createWithHexEPKcmRKNSt3__112basic_stringIcNS2_11char_traitsIcEENS2_9allocatorIcEEEE",...
I found some fork for Baritone with 1.21 support. I don't know how good this cheat's reputation is. I found an unofficial fork on the Meteor Client website, checked it,...
I have GUObject, GUWorld & FNamePool it’s can be help?
> Planned! Gonna work with a few people to get some translations going in next release can u send localization file? i can make russian localization
It’s not UE4 game, it’s Unity
Why not just sign files on the server side (for example, ask a person for a p12 & mobileprovision certificate)?
> they are not using the launcher, they took the Geode.ios.dylib and injected it directly into GD. that means mod loading will NOT work as there is no "pre-sign" mods...
I understand, I'm just wondering if it's possible to make your modification work without JIT, JIT is only needed to remove the codesign check?
Oh, I get you, but why not use static inline hooks? Ahh stop.. all mods have different logic..