LeeQi
LeeQi
- unity version: 2022.3.8f1c1 - mesh sync version: 0.17.3 @sindharta 
You can try change `waveFlags &= t ? ballot : ~ballot;` to `waveFlags &= (t ? ballot : (~ballot));` in function WarpLevelMultiSplitWGE16, this can show small Gaussian Spaltting model. @b0nes164
Some operators precedence is inconsistent on some platforms after transpilation from HLSL -> SPIR-V, I guess! I may have modified something unintentionally. The video below is displayed on an Android...
I tested this [library ](https://github.com/b0nes164/UnityGaussianSplatting/tree/cf41aa9776cca2adf6588e47fb9d96ff03518043)using the following two devices ,build by Unity 6 Preview(6000.0.14f1 , il2cpp , .NetFramework) 1. XiaoMi 14: it is ok, GPU is Adreno 750, vulkan api:...
> Thanks you for this data. Would you happen to have an Adreno 6xx series GPU to test on? I will test it.