Luciano Leão

Results 3 issues of Luciano Leão

When Physics runs in a separated thread, a race condition may occur in ``GodotCollisionObjectXD::_update_shapes()``, causing two nodes of the same shape to be created in BVH tree. This PR solves...

bug
needs work
topic:physics

In GDscript preload() loads resource when script is parsed. ![image](https://github.com/godot-rust/gdext/assets/56130740/8dbeb758-0da0-425f-9b4d-c711e845f3c8) But in Godot Rust there's no way to preload a resource. I suggest adding a preload attribute to GodotClass derive...

feature
c: register

Currently there is no way to create a callable (from gdext or gdscript) from a static method of a gdext's class. Gdext's Callable has no constructor for static methods ([Callable](https://godot-rust.github.io/docs/gdext/master/godot/builtin/struct.Callable.html))....

feature
c: core