Luciano Leão
Luciano Leão
When Physics runs in a separated thread, a race condition may occur in ``GodotCollisionObjectXD::_update_shapes()``, causing two nodes of the same shape to be created in BVH tree. This PR solves...
In GDscript preload() loads resource when script is parsed.  But in Godot Rust there's no way to preload a resource. I suggest adding a preload attribute to GodotClass derive...
Currently there is no way to create a callable (from gdext or gdscript) from a static method of a gdext's class. Gdext's Callable has no constructor for static methods ([Callable](https://godot-rust.github.io/docs/gdext/master/godot/builtin/struct.Callable.html))....