Lasuch
Lasuch
@Calinou could you please include reflection probes in missing features. Thanks in advance! :) Opened an issue for it: https://github.com/godotengine/godot/issues/86318
Was the benchmark compared to 4.3 or 4.2? If it was compared to 4.3 then would the difference be bigger when tested with 4.2?
This is a lot more complicated than I thought. Second option would be a lot better approach as you can just avoid probes overlapping when creating a scene. First approach...
 I'd like to add that in this function, leak is also present. It seems like, accessing `Dictionary` from `Array` or `TypedArray` in any way leaks memory.
Memory graph rises indefinitely. I can check it with Valgrind like I did originaly. Edit:  Valgrind confirms my theory.
> You are doing 6 render passes to draw the scene for the reflection probe Wouldn't multiview feature fix this? I understand that it isn't compatible with 100% of devices...
I was using multiview to only draw screen sized triangle for pre-filtering, so I don't know how it handles geometry. :/ Edit: I realized that using multiview will most likely...