Lach01298
Lach01298
From testing version 1.33.4 with a install with only Stock DLC, pathfinder, CRP and NF propulsion it seems like there are still issues with drills. I can't launch any vessel...
Other fluids seem fine though.
Sometimes beam meters say no particle in a beamline even though it is there. (this only happens if the beam line is connected to a valid output)
Neutral Containment material render doesn't update if the tank goes from empty to some level. This is fixed if the player looks at the Neutral Containments GUI.
every time a block is broken the item name appears above the hotbar
Linear accelerators feed with hoppers put multiple items in if the item stacks. This does not occur with other item transportation methods (even droppers!)
Multiblock machines like the distiller and electrolyser cause a lot of FPS drops because the controller can switch on and off quickly in certain circumstances such as feeding the multiblock...
Just made some variables public and moved some code from the HX inlet to be defined in the multiblocks logic classes. I think this is all the changes to allow...
I've tried adding this myself but my lack of knowledge of how groovy script works such as script syntax has really stopped me. I haven't even gotten NCO groovy script...