LaTrissTitude

Results 13 comments of LaTrissTitude

the gunpoint-like approach is quite interesting, I'd love to experiment with it but maybe making it more lore friendly in the future --having to unlock the linking device from the...

Nice work on the optimisation side, eager to see it implemented!

it would allow the players to make their own iron man style system if you want

Is this review still ongoing ? The ability of linking clusters would be a game changer to link different scales together

To be fair, at this point, we might just have to use dan's fork while waiting for a merge 😅 Le sam. 2 déc. 2023, 11:49, Ivan Voras ***@***.***> a...

Would be great for this fix to reach the next release

yep, but it's important for predictive and simulating strategies to avoid taking too long to know **what is** too long

that doesn't take into account simulation based strategies, which do use loops but can be stopped after a specific amount of iterations or a maximum timeout

? Why would they, those kind of strategies do not use any magical knowledge or langage specific knowledge like #11 would use. I'm talking rather classical adversarial algorithms (min max,...

oh I'm more around around 2ms per round right now. Btw, if the dev is reading this, think about parallelizing the matches using the multiprocessing base library, you will reduce...