LVamos
LVamos
I need to appologize because of the constructor. You know, a friend of mine provided me his little library which works with OpenAL-soft via OpenTK. He has implemented some way...
[VS NVDA Debug Log.txt](https://github.com/user-attachments/files/19647878/VS.NVDA.Debug.Log.txt)
@gerald-hartig I've already provided the debug log.
@lakulish Thanks a lot for your reply. I want to take full advantage of Steam Audio’s capabilities, including reflections, occlusion, reverb, pathing, and transmission. I'd like all computations to be...
@bytecauldron Thanks for the response. Well, that's bad news. I try to break it up in every conceivable way and still nothing. I don't know if I can use the...
@bytecauldron I tried to add a SteamAudioProbeBatch into the scene, generating probes and baking but the Unity editor crashed right after game startup.
@bytecauldron You're right that I'm trying to do everything via scripts but that's editor scripts executed in edit mode. And I call exactly the same methods that are called from...
@bytecauldron You know, the reason I decided for Steam Audio was that they promissed realistic spatial effects including reverb. I'm affraid that combining Steam Audio reflections with the simple reverb...
@lakulish @bytecauldron Thanks for the explanation and the great tips. I’ll definitely try increasing the number of bounces and decreasing the absorption factor. Sorry, I set ApplyReverb to false just...
@lakulish Thanks a lot! Now it sounds beter. We'll see how it behaves once I create the geometry for each game object. I still have a few questions. 1. I...