LB-Till

Results 15 comments of LB-Till

Ok, just confirmed that i do have the same issue on oculus quest 2. At this point, I assume i forgot a checkbox somewhere or used a weird setting. I've...

ok. I've just tested it. Set stereo packing to TopBottom, kept stereo video. Same Result as before: With sphere at bottom and double image when using multiview. Also tried keeping...

Is there a shader to use the OES path on the skybox instead of the sphere? Might be an option if that is working.

Sorry for the late reply. We've had a bank holiday and a long weekend over here last thursday. I've just created a new build. Reset camera and checked all the...

Ok, i think i found a quick fix. There seems to be an issue with the conversion of the model itself. I created a sphere in blender and it was...

Neither sphere is rendering correct in multiview (separate images for each eye). Multiview itself is working correctly though. Default sphere is still rendering too small. My own sphere is rendering...

sure, but its still the same barebone project, just swapped out the video and the sphere.

sent it. Im really curious if you can reproduce it or not. Because if not, there must be something incredibly stupid im missing.

that looks pefectly fine to me. No shifted image. Just the near plane glitch, which we can ignore. what the hell is going on in my project

ok, i will do a completely new setup on a different computer. And see if i get the same issue there.