LAN021

Results 12 comments of LAN021

Is it possible to remap controller inputs in general in REFramework? I would like an option to swap the bumpers/triggers, [as in RE7](https://imgur.com/a/yjoV3le), in the other Resident Evil games. I...

I would very much like this as well, and possibly an option for locking the prompts to either controller or KB/M, regardless of input type. This is available in Death...

> > On PCGamingWiki, Resident Evil 3 and Village are marked as having support for mixed input. Is this incorrect or does it not work properly? It's called "Simultaneous controller+KB/M"...

> I got it working. Now I only need to make a really simple script. The only thing I changed was the following: app.HIDManager -> AutoGenerated Types -> 0x58: app.HIDInputMode.Value...

@WiFiAdapter It's still great progress if you have managed to enable mixed input with locked KB/M prompts. It would be worth adding it to REFramework like that and add locked...

@AL2009man I don't know if you mentioned me because you thought I made the script, but it was actually @WiFiAdapter. I'm awaiting this as eagerly as you are, it would...

I was really anticipating this but @WiFiAdapter seems to be inactive, so I'm wondering if there is anyone that can continue this, as @AL2009man suggested in the post before. >...

That's outstanding, thank you for your work. How do the prompts work after this? Do they auto-switch based on input or is it just KB/M? Is one or the other...

Yeah, this is still outstanding, even if you're not experienced with this particular thing. As I said previously: > It's still great progress if you have managed to enable mixed...

Would be much appreciated, and just let us know if you make any other progress, such as finding a way to change prompts to controller. Maybe there's even a way...