U2RE.dev

Results 19 issues of U2RE.dev

I suggest to add command buffer when executing programs... ```cpp auto queue = device.queues().at(0); auto cmd = device.command(); // something alike this auto program = vuh::Program(device, "saxpy.spv"); // load shader...

enhancement

I want to suggest for add support of rendering result of computing (i.e. use swapchain and surface). Can be useful for ray tracers, or any graphics required computing.

maybe someday

I want ask about direct support of precompiled (i.e. from `.spv` files) SPIR-V for Vulkan API 1.1, and probably, support SPIRV-Cross for compilation to other API (HLSL, GLSL, "VKSL").

good first issue
type: enhancement [MINOR]

(I just wrote the version, because it's not known when it really can happen.) Soon (namely, in about 2 years approximately), almost all hi-end GPUs will be able to use...

type: enhancement [MAJOR]

I propose to add SPIR-V and Vulkan API compilation into C++ compiler. And compile as single binary file, or as DLL files. With possible static and dynamic library linking. Add...

enhancement

For interop between WASM modules needs dedicated EcmaScript v128 data type in EcmaScript. Not Number or BigInt. There is probably needs sort of register reference, or exported 128-bit packed or...

I planned to try development of game, based on Electron.js and Wasm64, and would to have direct Emscripten WebAssembly instructions intrinsics support. Note: Wasm supports only 128-bit natively. I just...

For interop between WASM modules needs dedicated EcmaScript v128 data type in EcmaScript. Not Number or BigInt. There is probably needs sort of register reference, or exported 128-bit packed or...

JS embedding
simd

But in my project I can't see logs, but issue is workaround.