L-P
L-P
Fixes #294. Implemented as suggested [here](https://github.com/wting/autojump/issues/294#issuecomment-47442826). `fish` support is untested. `jc` and `jco` were tested with `zsh` and `bash`.
### System Information `TrenchBroom 2023.1 Build v2023.1-472-g94049d6d2 Debug Linux-` ### Expected Behavior Sprites and entity icons should be rendered using the full range of their alpha channel. This would allow...
### System Information `TrenchBroom 2023.1 Build v2023.1-472-g94049d6d2 Debug Linux-` ### Expected Behavior Sprites are drawn in the same orientation as in the GoldSrc engine. ### Steps to Reproduce 1. Place...
Add `sv_load_mod_maps`, contrary to `sv_load_all_maps` it only loads mod-specific maps to avoid loading 125 extra maps if you base your mod on `valve` and only care about your own maps....
When using `game_player_equip` (or anything that calls a `GiveNamedItem` variant) the items are spawned on the player origin, flashing in their view for a frame before being killed. The fix...
PoC : https://github.com/L-P/OoT-DeRandomizer.git Requires Go. ```shell git clone [email protected]:L-P/OoT-DeRandomizer.git && cd OoT-DeRandomizer git submodule update --init make ./OoT-DeRandomizer [--ignore-gs] ROM ``` This takes an uncompressed z64 (big-endian) ROMs and create...
Match button names.
### System Information `TrenchBroom 2024.1 Build v2024.1-50-gd2d8fc268 Debug Linux-` Initially discovered and reproduced on a Release build of the `v2024.1` tag. ### Expected Behaviour Brush can be extruded. ### Steps...