KytoDragon
KytoDragon
``` alias uint4 = __vector(uint[4]); alias ulong2 = __vector(ulong[2]); ulong test(uint4 v) { return (cast(ulong2)v)[0]; } ``` Output: ``` 0x00007FF6F506E19B (0x0000000000000000 0x0000008D651FDF60 0x0000018D71E96310 0x0000018D71E00BC8) 0x00007FF6F50511C2 (0x0000018D71F77FD0 0x0000018D71EDDCD0 0x0000AB5D8CCAEED2 0x0000000000000520) 0x00007FF6F5047C5B...
When i try to view a trace for a game i made i have the problem, that the last frame (containing all the cleanup and deletion of objects) is incomplete....
The following code ``` int main(string[] a) { switch (a[0]) { case "one": return 1; case "two": return 2; case "three": return 3; case "four": return 4; case "five": return...