Kyle McArthur

Results 9 comments of Kyle McArthur

Unfortunate to hear that there isn't a workaround, but I'd be very eager to see if one ends up becoming implemented. I've been a game designer / pixel artist for...

I may be misunderstanding something, but I don't have the issue with trimming that you describe. I'm on Aseprite v1.3.2, if that helps. The trim feature respects what layers I...

Thanks for the update! I'll give this a look when it's ready (or if it needs testing). Maybe slices are the future? My current project will definitely be able to...

Also just happened to me in v4.2.2.stable.official [15073afe3] on Windows 10. No way to recover it from what I can tell.

Hello! I've finally been able to dive into the slice solution and report back. I've put together a quick example animation to show a case where the trim method has...

I should also note that I looked through the other potential workflows for the plugin: Importers, Sprites and TextureRect -> AnimationPlayer (I'm currently using an AnimationPlayer + AnimationTree, so this...

Seems likely the same as or at least similar to https://github.com/godotengine/godot/issues/70841

I believe I'm encountering the same bug. Version 4.2.1 stable. My project also uses BlendSpace2D as mentioned. ![image](https://github.com/godotengine/godot/assets/29736706/96a46c98-0e4a-4cc2-a3d0-dc5688c13ad5)

I encountered the same type inference issue described here, but not the autocomplete issues. I also found it was even affecting things like the autoload's consts erroring as "not constant...