Kwarrtz
Kwarrtz
Any updates on the status of this issue? (The new link is https://github.com/rustwasm/team/issues/1.) EDIT: Just noticed https://github.com/koute/cargo-web/pull/83, looks like there's something a bit more complicated going on than just the...
If you want to add Bézier curves, you might consider going all the way and adding some sort of analog to the full SVG [`` element](https://developer.mozilla.org/en-US/docs/Web/SVG/Tutorial/Paths).
From what I can glean from [this documentation](https://developer.mozilla.org/en-US/docs/Web/SVG/Tutorial/Clipping_and_masking), you use the `clip-path` attribute to reference a `` tag containing all of the actual information about what to clip, similar to...
One question is how exactly we want clip paths to be specified. In SVG, a clipping path is just a collection of arbitrary SVG elements (i.e. `Collage`s). This very straightforward...
It would be pretty easy to implement this by just cannibalizing the code from `Graphics.Render`, but since you seem to have intentionally cut that when you forked it, I'm assuming...
I might suggest something more descriptive like `empty` for the current behavior and `transparent` or `invisible` for the new suggested behavior.
For what shapes in particular do you think this would be problematic? Calculating the extents of polygons and ellipses can be done efficiently using basic highschool geometry, and obviously anything...
Is there a reason to use vectors instead of angles? For instance, you could define ``` envelope : Float -> Collage msg -> Float ``` to return the distance from...
I know I'm the one who first proposed this change, but on consideration I think that if proposal #4 is implemented then the current API is actually preferable, because it...
Thanks for the point by point breakdown. Most of my qualms you've either adequately explained or opened an issue for. The only point I still find unsatisfactory is `traced`, `rendered`...