Karam Mannai
Karam Mannai
Do you happen to have any updates on this?
I spoke with @grassydragon on Discord recently and he said that he will try to reproduce it
i'm using this method and it's working fine on my side ``` CubeNode( engine = engine, ).apply { //... if (materialLoader != null) { materialInstance = materialLoader.createColorInstance( color = Color(0.561f,...
Regarding the material loader, it's not a mandatory component in my function. Therefore, if it's passed, I will use it, and if not, I will ignore it. For the `PlaneNode`,...
That's great to hear! I hope everything gets fixed in the meantime...
- For the lower version just give it a try ;) - To load a GLTF you can : ``` val engine = rememberEngine() val modelLoader = rememberModelLoader(engine) Scene( engine...
Hey @TimoPtr, I want to contribute to this
Still waiting for the assignment... Should I take it or leave it?