Daniel Stokes
Daniel Stokes
An image of expected, such as from Max or Maya, and actual behavior could be useful here. I am just taking a guess here, but it sound like textures may...
@jratcliff63367 That extension is not meant to be Blender specific, and tries to generalize physics settings when possible. The reason it has the BLENDER prefix is because [blendergltf](https://github.com/Kupoman/blendergltf) is currently...
While linking together blend files is an important workflow to support, I am going to drop this issue from the 1.2 release in favor of getting a release out soon.
This bug happens with master. Looking into it.
I fixed the crash, but there are still some other issues that need to be fixed. It looks like armatures without a single root bone have some problems that need...
Bumping the handling of multiple root bones to a future release.
@dustronauts This exporter exports Blender Internal materials, but not Cycles materials. If you look at the material panel while the renderer is set to "Blender Render", you should see a...
I am unable to reproduce the mesh problems with the HEAD of the develop branch. What version of blendergltf are you using?
What settings are you using to export the model? Are you just using the defaults, or have you changed any? I do not think it will be relevant, but, in...
Even with your settings I am unable to reproduce the problem. What are you trying to load the file in? I have been testing with [Don McCurdy's viewer](https://gltf-viewer.donmccurdy.com/).