BlenderRealtimeEngineAddon
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An addon to allow external real time engines (e.g. game engines) to use Blender as an editor and allow for closer integration.
I reckon that this extension does not do much by itself, but now that most of the networking protocol was described in #10 I'd like to write a sample application...
We currently force ASCII encoding when sending JSON data over the socket (https://github.com/Kupoman/BlenderRealtimeEngineAddon/blob/cf1825a0cb933af277609279039121e33b55b837/brte/processors/external_processor.py#L52). We should explore using UTF8 for wider compatibility.
Hi, my understanding is that this Blender addon is communicating with external engines using a network protocol. Is this protocol documented? Is it designed with Panda3D in mind (since I...
At the moment, brte's socket API (ExternalProcessor) uses native byte order as described [here](https://docs.python.org/2/library/struct.html#byte-order-size-and-alignment). We should pick a byte order and force all data over the socket to use it....