Krypton icon indicating copy to clipboard operation
Krypton copied to clipboard

A fast, lightweight Minecraft server written in Kotlin

Results 30 Krypton issues
Sort by recently updated
recently updated
newest added

### Introduction This is my current design of the weather API that I want to go in to Krypton. It's a bit more complex than what I have seen in...

enhancement
area: api

So far: - Added a new entity called item. - Modified the play handler to drop items when done so by the player. - Added behaviour to allow entities to...

### Description When I join my world, I have 4 armour slots (head, chest, legs, feet) or 1, 2, 3, and 4 respectively. When I join, I had nothing in...

severity: low
priority: medium
area: server

### Description We use a plugin called PIT to generate test mutation results, which shows me that the current report for the API has the following stats: - Line coverage:...

enhancement
priority: high
area: all

# Packet support This is a complete list of all the packets in the Minecraft Protocol, and their status in Krypton (how much support they have) Feel free to let...

area: server
informative

### Description When player right clicks any block (or tries to place some), he gets kicked with an error in console. ### Steps to reproduce 1. Start the server; 2....

severity: high
priority: medium
area: server

### Description Krypton has taken a decent amount of code from other projects, and while most of this code is fine, some of it, however, is not. One of the...

priority: high
area: server

### Description With the new chunk loading system, attempting to re-propagate a player with a different view distance can sometimes result in NullPointerExceptions from `removeIf`. Do note, however, that this...

bug
severity: low
priority: low
area: server

Yes, I use the latest build. ### Description The following commands do not work: /tell and /msg -- This command does nothing /ban and /ban-ip -- These two commands cause,...

priority: medium
area: server

### Description Introduce a backup system that's built-in to the server so users can guarantee the security of their worlds if something goes wrong. ### Goals The following are goals...

priority: medium
area: server