Morva Kristóf
Morva Kristóf
Hey @mikemand! I don't remember PHPStorm not recognizing the references, might it be a local setting in your project / editor? Can anyone else reproduce the issue and see if...
@hackel are you sure it's a great idea to ignore such mistakes? Like, if I made a typo in the macro name, it'll just be ignored, I'll see that the...
> Hate to be the bringer of bad news, but I'd wager the odds of Kepler or any pre-2016 (perhaps pre-2018) GPU being supported here are close to nonexistent. Perhaps...
Thanks for the clarification @PMunkes! :) Although I'm unsure now where that excerpt is from, the GitHub README has no mention of it, the official website also just says DX12...
Ah, thanks, somehow my eyes skipped right over that 🥲
> One option would be to set the object velocities to zero when you stop the (I assume kinematic) platform. Thank you @preist-nvidia, that however has the undesired side effect...
> Are you controlling the kinematic slow-down? Could you not apply the corresponding per-sim-step forces to the objects on the platform then? Hey @preist-nvidia, yes I do control the kinematic...
> What effect do these other forces that may be applied on the objects on the platform have? @preist-nvidia any number of forces could be applied from any direction, so...
Thanks @farpat but sadly I don't speak PHP anymore so I'm unable to review if this change is the right one or not :') I suggest using your fork in...
Hey @edgrosvenor, sadly I'm not in the PHP / Laravel ecosystem anymore, so I have no idea about any of this anymore :') To be honest, I'm very surprised that...