Results 7 comments of Koward

I was able to reproduce the crash. I confirm this is indeed a bug linked to the patch. I don't know yet what exactly causes this. It may be a...

As promised, I fixed the Bear2 reference, no crash so far but I'll let this issue open for a moment just to be sure. If this really fixes it, then...

Found the crash there too, crashing when closing the game. I deleted the second half of the world folder and the bug disappeared so the bug is linked to one...

I think I now fixed this. Two textures seemed too high (1024x1024) : World\EXPANSION05\DOODADS\HUMAN\DOODADS\map1.blp and World\EXPANSION05\DOODADS\HUMAN\DOODADS\map6.blp Thanks Ghaster.

The attachment is actually set in the original model and I'm confident disabling it cannot be automated.

While there is added benefits for mods that use all kind of game objects, it's not mandatory at all. Using it just for Blocks (or rather TileEntities) is enough. I'm...

Assuming the problem of getting the right light data for each voxel is solved, how could these values be fed into the rendering?