Malik
Malik
* Phaser Version: 3.55.2 ## Description An immovable object with a velocity is stopped by a non immovable object when squishing it against another immovable object without velocity. expected behavior...
## Problem Same game built with phaser is running at 60 fps on iOS 14 and 30 fps on iOS 15 it seems that it's due to an experimental feature...
In this example: [Phaser 3 example](https://phaser.io/examples/v3/view/camera/follow-user-controlled-sprite) there is a slight quick random teleportation, the sprite stops and teleports quickly. To reproduce it, go in one direction for a few seconds...