Kodikuu

Results 12 issues of Kodikuu

Without knowing if the audio is actually getting through or not, an application playing audio through Matoya doesn't know when or if it needs to recreate it's audio context for,...

1. Launch a game or application that locks the cursor 2. While in that application, increment app.state AppRun loop will call app_apply_clip on state change, focus is false as the...

On use of Alt-Tab or the Windows key, or with Stardock's "Fences" running on the desktop, mouse movements are fired. These events don't involve clicks or actual movement, and so...

[Example](https://youtu.be/mC5N3SOcnj8) There is a lack of checking in the audio modules that leaves AudioMix to mix random data in with the output device, causing broken audio and risking Access Violation...

help wanted

**Describe the bug** TaskbarX doesn't properly handle display changes, rendering improperly on the primary display and not taking effect at all on newly-added secondary displays **To Reproduce** Steps to reproduce...

Unable to reproduce

IAudioClient3 supports defining the periodicity of the shared audio stream's capture, allowing capture at intervals smaller than the default 10ms https://docs.microsoft.com/en-us/windows/win32/api/audioclient/nn-audioclient-iaudioclient3

The deduper allocates `MTY_ControllerEvent`s in `mty_hid_dedupe`, but `MTY_AppDestroy` destroys the `MTY_Hash` without freeing any of them

Provides `MTY_DisableLogThread` to allow for disabling logging on a single thread. Useful if your log callback feeds into a dedicated logging thread (that you don't want recursively logging), or to...

Sends a fake `__ping__` keepalive every 60 seconds. Client-side javascript cannot send ping or pong command frames, this is a fake keepalive that prevents AWS and Cloudflare from considering the...

Xbox One S gamepad on firmware 5.17.3202.0 presents VID/PID `045E/0B20`