Kinc
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Modern low level game library and hardware abstraction.
**Is your feature request related to a problem? Please describe.** I want the phone to vibrate smoothly. **Describe the solution you'd like** Set intensity for the vibrations. **Describe alternatives you've...
Most things should be handled now. Marking as draft because constant buffers aren't implemented yet. On D3D11 there's enough information available about the shaders, but not on OpenGL. More specifically...
On some or even all platforms UBOs allow more data than plain uniforms do (we looked it up and I think it was typically something like three times as much...
**Describe the bug** I'm unable to set a render target **To Reproduce** ```c #include #include #include static void test_render_target(void) { kinc_g4_render_target_t target; kinc_g4_render_target_init(&target, 256, 256, 0, false, KINC_G4_RENDER_TARGET_FORMAT_32BIT, 0, 0);...
`kinc_socket_connect` doesn't allow to set the protocol type (tcp, udp) nor socket options (non_blocking, broadcast, tcp_no_delay). Currently this is only possible when creating listening sockets with `kinc_socket_open`. How about splitting...
I think it's broken since the https://github.com/Kode/Kore/commit/9253b0eb7423f5ae6e74da432e86fc9f7ed6e1e4, where the ugly `interleavedLayout` flag got cleaned up. Will think of a nicer solution eventually to fix this.
Hello, it seems like there is an issue with the android-native export on my smartphone (Galaxy A5 2017, with Android 7.0). With my own project, if I don't use geometry...
**Describe the bug** Original issue: https://github.com/armory3d/armorcore/issues/17. When locking an RGBA128 texture in Kha/Krom on d3d11, the application crashes. The reason for this seems to be that `kinc_g4_texture_lock()` returns null when...
**Is your feature request related to a problem? Please describe.** Cannot render sprite atlases with GPU acceleration. **Describe the solution you'd like** An API or target that allows typical GPU...
things missing: proper 16bit / 32bit difference without dual allocation and conversion on copy. maybe it can return void* as 32bit is not supported everywhere and so the use of...