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Improve G5onG4.

Open Apprentice-Alchemist opened this issue 3 years ago • 0 comments

Most things should be handled now. Marking as draft because constant buffers aren't implemented yet. On D3D11 there's enough information available about the shaders, but not on OpenGL. More specifically I haven't found a way to determine whether a uniform location is part of the vertex or fragment shader (or both).

Apprentice-Alchemist avatar May 22 '22 19:05 Apprentice-Alchemist