Koboo

Results 2 issues of Koboo

## Proposed changes Adds an InventorySwapEvent, which gets dispatched if the Player.openInventory gets called and there was an already opened inventory. The client will "swap" the new inventory with the...

Hey folks, I'm running into a annoying/weird behaviour. Here is my description to reproduce: 1. `Player` opens a new top inventory. (like chests, crafter, hopper etc) 2. `Player` clicks an...