Metroidvania-System icon indicating copy to clipboard operation
Metroidvania-System copied to clipboard

General-purpose framework for creating metroidvania games in Godot.

Results 17 Metroidvania-System issues
Sort by recently updated
recently updated
newest added

For some reason, someone from the team, for example, adds a new room and sends a commit, and others switch to this commit, then the entire map is reset, that...

![image](https://github.com/KoBeWi/Metroidvania-System/assets/162482546/7d652b8f-3852-4fc0-aa15-c5e0996baffc) I have a cell with a scene assigned at ( 0 , 0 , 0) using MetSys.get_current_coords() in the room prints: ![image](https://github.com/KoBeWi/Metroidvania-System/assets/162482546/5797cced-3c4d-4ffc-ab16-47592f138908) all my other rooms are made with...

As mentioned in the README, currently any modifications to rooms in the Map Editor will remove assigned scenes. I think having some basic scene persistence will be a good QOL...

Hello! New problem: when exporting the game, the card is reset, it is important that when launching the game from the editor, everything works perfectly, the export settings are standard...

Hello, I was wondering if a backport to 3.5 or 3.6 versions would be to hardful to make and what kind of 4.x dependencies this addons rely on to give...

This System is perfect but has only one thing that I need for an Roguelike Game: Procedural Generation for the Minimap. This would be amazing if this is possible.

So I've tried this in both the sample project, and a blank project with only the addon installed. I'll go to the Map Editor, go to the Manage tab, and...

I created a new branch "4.4", which is a pending upgrade to Godot 4.4. I will merge it with master when Godot 4.4 is stable. One of the new features...

help wanted

I was wondering if multiple maps are possible. I have tried to figure it out myself, but with no luck. Many metroidvanias have this feature. SOTN has the inverted castle....

Hi there, Thanks for all the work so far on this plugin. I'm trying to remake Metroid 1, and started using the plugin yesterday. One thing I thought was weird...