Klemen
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Klemen
RESOLVED THE ISSUE: SOLUTION: Find this in renderer.java: `var whiteTexture = this.texWhite = gl.createTexture();` change parameter gl.UNSIGNED_BYTE of gl.texImage2D to gl.FLOAT Then find: `var bt = gl.createTexture();` and do the...
I create my terrain usin perlin noise its completly random and I also added a chunk system, so the world is basically infinite