Bude

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Hi. I still follow bevy development, but clearly I did not set up my github notifications correctly, so sorry for the radio silence on #2268. In case it is still...

Here is a stacktrace ``` Starting program: /home/bude/myGit/bsfExamples/Build/bin/x64/Release/SkeletalAnimation [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". [New Thread 0x7ffff3de5700 (LWP 18806)] [New Thread 0x7ffff34e3700 (LWP 18807)] [New Thread...

Well ld definitly is still the GNU ld. So maybe ldd is not used after all.

Hmm I was not able to use bsfExamples because of some failure with bsfCopyBinaries. I dont know enough about how to fix this locally. Maybe you can help me out....

Another thing to mention is that walking mode is not toggle-able in the same way sneak is - at least with shift, you need to keep holding it. Is caps...

**EDIT:** it is 74b53b0fa0f41a2faf9133ae6369b3543207ef90. **EDIT2:** Looks like BsMaterial might have some dependency on running on the Core Thread **EDIT3:** Yeah, I dont know. I guess for some CoreObject deconstructor is...

> _By @mworchel in gitter:_ > ``` > void VisualSkeletalAnimation::destroyClonedMaterials() > { > for (bs::HMaterial m : mClonedMaterials) > { > m->destroy(); > } > mClonedMaterials.clear(); > } > ```...

I have been thinking about this @ataulien A lot of the functionality seems to be a copy of ImportZen in BsZenLib - the remaining part is the Vob importing and...

I was still holding out hope he was coming back, since he only set the banshee repository to private. But I guess there has been no news in almost half...

> I was actually playing around with some simple gothic-multiplayer thingy. Current multiplayer projects try to sync full games between each other with a simple server in between AFAIK. I...