Kiord

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Yes, it is possible. ### UV -> 3D write a position map : ```python def compute_interpolation_map(shape, tcoords, values): points = (tcoords * np.asarray(shape)[None, :]).astype(np.int32) x = np.arange(shape[0]) y = np.flip(np.arange(shape[1]))...

Hello @mikedh, thanks for all the great work ! I should have searched a bit more in Trimesh because I did not know this function was already implemented. I made...

I agree that this problem is not very well defined since three vertices connected by an edge do not necessarily form a face. For example, this hexahedron : ![image](https://user-images.githubusercontent.com/79104227/178072561-f39aa058-0f02-4bf3-bf9f-a68aefbb7fd5.png) Another...

Hello @Holmes-Alan, Trimesh loads the visual information (vertex colors, material properties, textures) in a `Visuals` object accessible via `your_mesh.visual`, see https://trimsh.org/trimesh.visual.html. If your obj has vertex colors (but no textures),...

The yellow pieces seem to be disconnected from each other, right ? if it is the case the problem is hard. Else you could probably use laplacian smoothing.

Hi, thank you. I was unsure if this behavior was wanted.

Hello @JeanKossaifi, I can do try to do that. What I understood is that `svd_interface` is not designed to impute the values like `sklearn.impute.SimpleImputer` for instance, but an optional functionality...

Hi, same error here, and it persists when fixing the types in the ply header. Using the random initialization works. The following is surprising : I saved the optimized splats...

_I know this issue is one year old_ The piece of code from #1506 that you are using serves at converting 3D positions (ideally from the surface of your mesh)...

I am assuming your mesh only contains vertex colors ? (Else you would already have your texture) If so you can project the vertex colors in the texture space and...