Kiloku
Kiloku
**Brief Description of What This PR Does** This PR keeps the species name limited to a size based on the line-edit field's width, rather than limiting it to a certain...
This PR adds a new control (By default Alt+L, but it will be unset for existing pilots) which lets the player enable or disable Drop Shadows on the HUD, affecting...
It is possible for a script to call the `fireWeapon` subsystem function passing `wnum` as any integer. Down the line, `wnum` ends up passed to `ai_turret::get_turret_weapon_wip`, and could trigger either...
I saw #2351 and went a bit overboard. Blame covid, I got bored on sick leave. This brings a new table type (cheats.tbl and *-cht.tbm). Adding a ship to spawn...
Most turrets can lead just fine without this, but in use cases where the firepoint is far from the center of the turret's "body" (an extra long barrel, for example)...
Adds a new game_settings.tbl option: `$Lead indicator behavior`, which can be set to `default`, `multiple` or `average`. Also adds a new flag to weapons.tbl: `don't merge lead indicators` When `$Lead...
In [SDL 2.0.18](https://github.com/libsdl-org/SDL/releases/tag/release-2.0.18), two new options were added that are relevant for Linux users: > * Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick...
"Number" SEXP parameters are actually "integer" parameters. This means that there's an infinite amount of values that cannot be passed as parameters in SEXPs. Introducing such a change would be...
Instead of attempting to locate Steam through Program Files, it uses the Registry Key for Steam's Path, which is added automatically upon installation of Steam, regardless of install location. This...
Some HUD elements become hard to see against certain the background of certain missions, or against certain objects, even with the "High Contrast" mode. The simplest solution would be to...